Puzzle 144 – Stostone

This is a Tuesday stostone puzzle.

Just in case you didn’t get enough of this type from the one trivial puzzle that doesn’t even use the fitting-together mechanic, I made a few more to post.

Also, the game Patterna just came out on Steam! It’s a game similar that I designed a whole bunch of puzzles for (I think 13 of the 70), so that’s pretty exciting! (This wasn’t the first game released on Steam that I’ve had some amount of puzzles in, because of Doors, but Doors doesn’t have very good puzzles, and I don’t recommend it. There’s another unrelated game coming out later this month too!)

 

Puzzle 142 – Corral [In/Out]

This is a Friday corral puzzle, with the exception that cells with numbers are allowed to be inside or outside the loop. Note that cells outside the loop only see cells outside the loop, until blocked by the loop or the edge of the grid.

In case you didn’t like Wednesday’s In/Out which only contained the digit 2, I made this one so that 2’s the only digit that doesn’t appear!

Puzzle 141 – Nurikabe [In/Out]

This is a Thursday nurikabe puzzle, with the exception that cells with numbers are allowed to shaded or unshaded. Note that a shaded number states the size of the island it would be in if you were to unshade that cell. The question marks can represent any (positive) integer.

 

Puzzle 140 – Corral [In/Out]

This is a Wednesday corral puzzle, with the exception that cells with numbers are allowed to be inside or outside the loop. Note that for cells outside the loop only see cells outside the loop, until blocked by the loop or the edge of the grid.

 

Puzzle 138 – Loop [In/Out]

This is a Monday loop puzzle, with the exception that cells with numbers are allowed to be shaded or unshaded. Note that a cell with a number will never count itself, only the eight cells around it.

An interesting variation that can apply to a whole bunch of types of puzzles. It might be  harder than a normal Monday, but it’s the easiest puzzle this week, I think.