Puzzle 147 – Hashiwokekaro

This is a Hashiwokekaro puzzle. Here are the rules for Hashiwokekaro:

Draw zero, one, or two straight bridges between each pair of islands. Two bridges cannot cross, and bridges cannot cross through islands. The number on an island describes how many bridges are connected to that island. You must be able to get from any island to any other island through bridges.

Some words and then puzzle 146 – Pentominous

The puzzle at the end of this is a normal pentominous puzzle.

Hey! I haven’t made any logic puzzles in a while, or posted anything on here. If you’re curious, here are some things I’ve been doing:

I’ve started to get a lot more into game making. Logic puzzles are interesting, and while I like them, they can get very repetitive. There’s a lot of variation in the type of puzzle, and especially with the twists and new modifications you can do on them, but for me, it doesn’t even start to compare to the amount of variation you can get in making the ruleset and levels for a game.

I made Puzzlescript games called Spring, Summer, Autumn, Winter, and Season Finale. The first four can be played in any order, and you can don’t have to play each through the whole thing before moving on to the next. You should at least have played a bit of the first four before starting the last one.

The other game I made was a Unity game called INF I made for Ludum Dare in under 48 hours. It placed 12th! This was basically the first non-Puzzlescript game I ever made and released, so I was insanely happy with this.

I’ve been programming a lot, which makes sense because it could be said to be at the center of my interests, making games, math, logic, and making things.

Also, if I’m making a list of things I’ve been doing, I guess school really has to go on that list (To be honest though, I think I’m more productive about non-school-related things at times school is happening. I don’t know whether that’s because of a more regular schedule, boredom motivating creativity, or whatever else.) My winter break recently ended and this semester started a few days ago.

Speaking of days, there’s FIFTY UNTIL PI. (Using a bit of a “creative” reading order.) I’ve lastly been working on P.I.HUNT 3 a lot, which is bigger than P.I.HUNT 2, and most likely bigger than P.I.HUNT 4 as well. There are a lot of cool ideas, so I’m excited to be able to show it to you all! 🙂

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Puzzle 144 – Stostone

This is a Tuesday stostone puzzle.

Just in case you didn’t get enough of this type from the one trivial puzzle that doesn’t even use the fitting-together mechanic, I made a few more to post.

Also, the game Patterna just came out on Steam! It’s a game similar that I designed a whole bunch of puzzles for (I think 13 of the 70), so that’s pretty exciting! (This wasn’t the first game released on Steam that I’ve had some amount of puzzles in, because of Doors, but Doors doesn’t have very good puzzles, and I don’t recommend it. There’s another unrelated game coming out later this month too!)

 

Puzzle 142 – Corral [In/Out]

This is a Friday corral puzzle, with the exception that cells with numbers are allowed to be inside or outside the loop. Note that cells outside the loop only see cells outside the loop, until blocked by the loop or the edge of the grid.

In case you didn’t like Wednesday’s In/Out which only contained the digit 2, I made this one so that 2’s the only digit that doesn’t appear!

Puzzle 141 – Nurikabe [In/Out]

This is a Thursday nurikabe puzzle, with the exception that cells with numbers are allowed to shaded or unshaded. Note that a shaded number states the size of the island it would be in if you were to unshade that cell. The question marks can represent any (positive) integer.

 

Puzzle 140 – Corral [In/Out]

This is a Wednesday corral puzzle, with the exception that cells with numbers are allowed to be inside or outside the loop. Note that for cells outside the loop only see cells outside the loop, until blocked by the loop or the edge of the grid.